2–4-player co-op horror · PC · In development

The Collector Hollowmere

Four lost souls wake in Hollowmere. The Collector is already hunting.

Light the Soul Lanterns, break your friends out of their jars, and ring the Dawn Bell before the shelf fills.

1
hunter
2–4
players
10–14
minute nights
PC
in development
Discover the game

The game

Survive the Night

The Collector: Hollowmere is co-op horror for 2–4 players. The town is trapped in endless night. Work together to light enough Soul Lanterns to open the church, then reach the Dawn Bell while the Collector hunts through the fog. If he catches someone, break their jar before the shelf fills.

01

Soul Lanterns

Each lantern clears the fog across town and gives the Collector a longer view.

02

Soul Jars

Caught players stay in the match. Their friends can still bring them back.

03

The Dawn Bell

Light enough lanterns, reach the church, and ring for dawn.

The town

Hollowmere

After the plague took his daughter, clockmaker Elias Voss built a machine to keep the children of Hollowmere safe.

A century later, the town is still dark and the machine still follows its orders. It seals every soul it finds in glass and carries the jars home.

“I only wish to keep you safe.”

The Collector

If the survivors win

Dawn

The bell rings and Hollowmere sees morning for the first time in a century.

If the Collector wins

The Shelf

The captured souls return to the workshop. The music box begins again.

The hunt

Four Against One

The Four

2–4 players · One shared escape

  • Light the Soul Lanterns.
  • Break captured players out of their jars.
  • Reach the Dawn Bell together.

Come back for anyone taken.

The Collector

Computer-controlled · Always hunting

  • He follows sound and light.
  • His lunge is slow, readable, and punishing.
  • He can damage lanterns you leave behind.

Run when you must. Hide before he sees you.

Characters

The Lost

Each survivor brings a different way to escape a chase, rescue a friend, or push Hollowmere toward dawn.

“I remember the taste of apples…”

The rules

One Night in Hollowmere

The fog thins · The Collector sees farther

Soul Lanterns & the fog

Lighting a lantern clears the fog across town. You gain a path to the bell; the Collector gains a longer view.

Soul Jars

When the Collector catches someone, he carries them to a jar. Trapped players can still speak while their friends attempt a rescue.

The Lunge

His attack has a clear wind-up and a costly miss. Learn the tell, then make him commit.

Stealth & sound

Walking is quiet. Running is not. Listen for his voice and the tick of his machinery before he enters view.

The Jar Choir

When several jars are filled, their voices join in a broken lullaby and give away the Collector's position.

The town changes

Hollowmere's districts shift between matches. Dynamic events can change visibility and the rules of the hunt.

Development

Where It Stands

The Collector: Hollowmere has a playable prototype running in Unreal Engine 5. Right now, the focus is the chase: making the Collector scary without making him cheap. The lantern loop and full co-op nights come next.

  1. Playable prototypeComplete
  2. Chase playtestsIn progress
  3. Lantern and jar loopNext
  4. Full friend lobbiesPlanned
  5. Steam pageWhen ready

Updates

Stay in the Fog

Get marketing news and development notifications for The Collector: Hollowmere — trailer drops, playtest invites, and the Steam page when it opens.

In development for PC Open the press kit